SIGE – Social Inclusion Through Gamification in education is an Erasmus+ Strategic Partnership project coordinated by ELA which aims to explore the educational potential of Gamification and game-based learning as an innovative instrument for enhancing active participation, engagement and inclusion in education and in society.
The main objective of the project is to support the social inclusion of low skilled adults with a migrant background or belonging to a minority by contributing to the development and increase of a flexible blended gamified learning offer. The project aims additionally to empower adult educators to use Gamification and game-based learning to deal with diversified groups and improve the quality of their teaching practice. |
Project Overview
Project infoAction: Erasmus+ Strategic Partnership for Innovation - KA204 Adult
Project code: 2020-1-IT02-KA204-080078 Duration: 01/10/2020 - 30/09/2022 |
Themes addressedSocial inclusion, Innovative Education,Upskilling adult learners, Gamification, Developing key competences
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Partners of the projectFundacja MODE (Poland), Primary school “Sveti Sava” (Serbia), CFIE de Ebro (Spain), Craft College (Croatia), Demetrius Association (Romania), The Comparative Research Network (Germany).
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In order to reach the main objective of the project, the partnership will create and develop two Intellectual Outputs specifically designed for the target group and the adult educators working with low skilled adult students with a migrant background or belonging to a minority:
O1: Adult education course “Upskill through Gamification”A blended course that aims to upskill and enhance the key competences of the target group, providing them a unique gamified learning opportunity and fostering their integration and inclusion into society and the labor market. The course will be implemented at the local level in each partner country.
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O2: “SIGE Handbook for Adult Educators”A manual to support adult education staff working with the target group in using game-based elements and apps in their teaching. The manual will deal with key principles, goals and aims of gamification and will report the lessons learnt and good practices from the first editions of the course "Upskill through Gamification".
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What's going on in the project?
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Multiplier EventsOn the 27th September we had in Italy the Multiplier Events of the project to disseminate the project results and to promote the power of gamification in education. The feedback was positive and the adult educators and stakeholders involved really appreciated the project outputs. |
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Transnational Project Meeting in SpainOn March 22nd and 23rd all the Partners of SIGE Project met in Miranda de Ebro (Spain), hosted by CFIE Miranda. The meeting was an opportunity to network and finalize the Intellectual Outputs.
The hightlights of the meeting: - Mid-term monitoring - Finalizing the Curriculum and Inventory - Planning next steps |
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Kick-off meeting The kick-off meeting of the SIGE project took place online on January 27th and 28th.
During the meeting, partners detailed the strategies for effective management, dissemination and monitoring of the project and started planning the activities to come in the next months. |
Coming soon!
All results and material produced during the project lifetime will soon be uploaded on the Erasmus+ Project Results Platform accessible at: https://erasmus-plus.ec.europa.eu/projects
Just insert the project code 2020-1-IT02-KA204-080078 to view project details and download the material available
Just insert the project code 2020-1-IT02-KA204-080078 to view project details and download the material available
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