The MORALSTEAM project is ending bringing to schools, teachers, education staff and pupils innovative and gamified tools to use in the classroom! The videogame for children aged 10-14 years was released and is available in 4 languages (EN, BG, IT, LT) providing a gamified learning experience for exploring value education and moral education together with knowledge on STEM topics. Children can go through several challenges and moral dilemmas related to STEM topic, e.g. healthy food, constellation, drones, recycling, arts and much more! Decision making takes the form of value point collections, giving in the end an overview of the results gathered, according to the approach adopted with the Encyclopedia of Virtue. The Encyclopedia, developed as an external project output, is integrated and accessible also in 4 languages (EN, BG, IT, LT), containing values description tailored to pupils' understanding. The game is accessibile through this link: https://lnkd.in/dA4qTqPF A research was conducted in all partner countries after a game testing phase into school which allowed over 600 children aged 10-14 to play the game and give the project partners their feedback. The research allowed the partners to investigate the potential effectiveness, the usability and user satisfacion in playing the game. The overall results showed a highly positive outcome and the likelihood the game will be used and re-used by teachers for moral dilemmas learning and value acquisition in the classroom!
This project is co-funded by Erasmus+
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